Summoner’s Rift is League of Legends’ main map, and each role plays differently. These depend on where you are on the map, such as top, middle, bottom, or jungle.
Before learning about the roles in the game, it is worth mentioning that you can afford to play as anyone and buy a game account in order to have certain advantages from the start of the game.
But surely there are only four positions there? Well observed. There are two players instead of one in the bot lane for a variety of reasons. The theory behind one of them, the AD Lead (short for Attack Damage Carry), is that he would ultimately carry the team to victory utilizing his overwhelming attack damage. To level up and purchase the necessary goods, they must first be defended during the early game in order to reach their power spikes.
The AD Carry’s support is always on the bot lane. The only Rift character whose job is to set up kills for the AD Carry and keep them safe and fed, so they can develop swiftly. The AD Carry can last hit minions and harvest money knowing the support will back them up.
This is reflected in the Summoner Spells that are most often employed for various positions.
Everyone spells “Flash.” It’s a blink teleport that may help you out of trouble or cause your opponent troubles by closing the gap. Long cooldown, so use wisely.
AD Carry typically uses Heal. Early game, they must avoid getting killed by the enemy AD Carry to gain money and gain domination. Healing gives you a short burst of healing and temporarily boosts your mobility, allowing you to dodge injury.
Support uses exhaust, which does the opposite. It lowers an opponent’s defense, attack speed, and damage. It slows enemies’ mobility. Stop a fleeing opponent or win a lost battle with this.
While the AD Carry and support join up in bot lane, the top lane may feel isolated from the action. Top-lane bruisers live here. Tanky melee fighters who can deal and take damage.
Due to its distance, top laners commonly utilize Teleport as a backup Summoner Spell. They may join team battles anywhere on the map, providing front-line damage and a meat shield. If they’re lonely, they may seek a friend.
Mid laners deal a lot of damage dues to high Ability Power, which increases their skills.
Mid laners typically employ Ignite and Flash. This burns over time, which is handy if your lane opponent escapes with low health. Few things are more satisfying than seeing an ignited player crawl under their tower only to die from Ignite’s ticking.
Teleport is a respectable substitute for Ignite for mid laners who are less interested in playing aggressively. Having a champion unexpectedly Teleport into your lane may be unsettling at best and fatal at worst since certain champions deal terrifying levels of damage and can move quickly into and out of battle.
Junglers live in monster-filled neutral zones between lanes. Their job is to stay in the shadows, gather money from the Rift’s vicious fauna, and ambush enemies in all three lanes. That’s ganking. Junglers must also control neutral objectives.
When you kill the blue buff and red buff on opposing sides of the jungle, you get temporary benefits. The blue buff reduces skill cooldowns and increases Ability Power and MP recovery. The red buff slows enemies and increases basic attack damage over time. Avoiding combat heals you. They’re powerful, so use them carefully.
If you’re a jungler, you must select Smite as a Summoner’s Spell. Flash should help. There are always exceptions to the rule, but this is a wonderful basis to build on as you play.
Do you want to know how everything is tripled in another game that is often confused with LoL? Then read the Heroes of the storm vs LoL comparison.